Those days I have learned Graphics again. For deeper memory,I tried to overview the graphics pipleline in this article. Shame on me that forgetting while reading…also my pooor English.
This article is for the novices that do not have too much graphics knowledge but understand the rough meaning of rasterization/mvp matrics/shader/uv mapping,and it’s better the reader is familiar with Unity.
With the above simplifications in mind, Let’s begin the graphics pipeline.