This article is for the novices that do not have too much graphics knowledge but understand the rough meaning of lighting mode/shader/texture mapping,and it’s better the reader is familiar with Unity.

I want to overview the Surface Shading & Texture Mapping,but it’s not a simple glance,I’ll try my best to describe this part in detail,including all kinds of textures:bump textures/environment maps/displacement mapping/shadow maps,the surface shading includes diffuse shading,phong shading etc. So there will be a lot of pictures and formulas.

With the above simplifications in mind, Let’s begin our trip.

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